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Answer by hangemhigh

Very easy to do. public void OnDrop (PointerEventData eventData) { Debug.Log (eventData.pointerDrag.name + "was drop on " + gameObject.name); Draggable d = eventData.pointerDrag.GetComponent ();//d locates the card being dropped //Debug.Log (d.name + "es d"); if (d != null) { //Create a temporary Transform and search for if the child name exist Transform foundChild = transform.Find(d.name); //Check if the transform is not null if(!foundChild) { Debug.Log ("there already is a child with this name"); d.parentToReturnTo = foundChild; //Change the parent } /*Must have else statement or it will run the code below even if the names are thesame.*/ else{ d.parentToReturnTo = this.transform; } } } Not tested and may not compile but this should lead you in a great direction to make it work.

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